Note that casting an instant spell or activating an ability doesn’t mean a triggered ability has been forgotten, as it could still be on the stack. A triggered ability that causes a change in the visible game state (including life totals) or requires a choice upon resolution: The controller must take the appropriate physical action or make it clear what the action taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly moving to the next step or phase) that can be taken only after the triggered ability should have resolved.A triggered ability that requires its controller to choose targets (other than ‘target opponent’), modes, or other choices made when the ability is put onto the stack: The controller must announce those choices before they next pass priority.The general guiding principle is that a triggered ability’s controller must demonstrate awareness of the trigger before the first time it would affect the visible game state.A triggered ability’s controller is the player who controlled its source when it triggered, or, in the case of a delayed triggered ability, the player who controlled the effect that set that trigger up.A triggered ability can be recognized by its characteristic use of the words “at,” “when,” or “whenever.” If an ability doesn’t use one of those three words, it isn’t a triggered ability.A solid knowledge of this policy is therefore both very important and requires careful study, two ingredients that make it a great place to start your policy study for competitive REL. Unfortunately, it’s also one of the most complicated, and it’s undergone several material changes over the years. It’s rare for me to judge an entire day without at least one call on the topic. The policy covering missed triggers is among the most important ones to be familiar with because it comes up during every tournament.
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